Coping with servos

We start this module by reading Designing for coping by Clint Heyer. He introduces four lenses we can use to identify different kinds of coping mechanisms we have with and through our artifacts.

These four concept are reduced or even often lost in digital products. We have no richness in our impression and expression, text is text, the computer is a black box and you are left with really poor abilities to interact with our artifacts. We seldom get the a fraction of the nuance we get from mechanical products. Even if you don't know what way to screw in a screw, you can feel the when it is tightening or loosening. The same is not true for most digital stuff, I can't feel when I am nearing the edge of the screen with my mouse.

One of the few places I have found a richer input is in my wacom tablet. I can feel how hard I press and that translates to the screen, and I am always aware of where my pen will land on the screen when I put it to the tablet, the direct manipulability. Rearranging the tablet to give me a better position is meta manipulability. Theses qualities make my work easier, I guess this is what Clint talks about when he talks about coping.

The text is a hard read and I'm pretty sure I have misunderstood at least some parts of it but I like how it makes me think about aspects of artefacts that I have not been thinking of before.

Assignment: Coping/Servo

Brief: Design a fluid, nuanced interaction with servos

Materials: Servos and the text "Designing for Coping"

Team: Josefine and me

We kick this off by examining the text, discussing it with each other and with our class mates.