Smell & tell
Today we had our show and tell with the smelly games. There where both good and less good games. Maybe smell does not do a good job in delivering a rhythm, but the same game could have become more like twister.
I liked the "Smelly Cat", a smelly version of "Old Maid". I liked the physicality of the cards and how well smell could be implemented. The same goes for "Domi-nose", a domino with scent. Theses games had smell in them as natural ingredient that had a value of it's own and never had to be translated. You never have to know what the scents are or their names, you just have to pair them with the same scent.
Many games had "guess the smell" components. But in some, like the mentioned above, the smell was a quality, you never had to translate it. Just like a color in many card games, it's just there to make the game work.
Sadly it felt like the presentations got rushed the longer the day went. In the first ones we could ask questions and such but in the end it was just presentation -> demo -> over. I would have liked a bit more information and discussion.