After the Wednesday smell workshop we got a quick assignment for the week to present on friday.
Assignment: Smelly Game
Brief: Modify an existing game to incorporate smell. It does not have to be the complete game, you can focus on just one aspect of it.
Materials: Smell and any other materials.
Team: Cathrine, Denisa, Simon and me
We started brainstorming on games and quickly gravitated towards Battleship. Not going with our other alternative, "Guess who", was lucky as two other groups went with that.
We started exploring how smell could be added and we decided to change the guessing mechanism into a smell skill assisted guessing. A quick paper prototype, where you closed your eyes and tried to track the smell showed promise and we decided on that concept.
We then started designing the board in illustrator and I guided Sion through it as he has very little experience with that and wants to learn. Cat and Denisa took the designs and ran to the laser cutter while Simon and I designed some smell containers to 3d-print. We where unlucky with the printer as the PLA did not want to stick. This has been the problem for some days and I have not been able to solve it. I hoped as these designs where simple and we used the best PLA it would work but it didn't.
Luckily we had anticipated this and asked Johannes if we could use some of his small containers he has for a smell project, and that was absolutely fine. With that in mind we designed our game board to be compatible with his containers and that saved us in the end.
I will try to find some IPA and see if that solves the 3d-printer problems.
The Wednesday ended with us fitting the parts to see if everything works and then we went home. We where a bit worried about the smell of burned MDF ruining the game so I took all the parts home to lay them out on my balcony for the night. Julia mentioned baking soda as a possible smell absorber too but we didn't try that.
Today started with us sanding the board dow a bit to remove stains and a bit of smell. THe smell problem wasn't that bad, it was more like a background noise that was quite easy to disregard. It clashed a bit with bay leaf, which was one of our three smells, so we decided to change that in the end.
with enough time it was quite easy to pin point the "ships"
Trying it out on our selves and our classmates showed that with enough time it was quite easy to pin point the "ships". We tried different configurations where the "ships" could be any shape and not just lines or even scattered around. This proved to make it harder but we also strayed from the original game, so we decided to play with time instead. Having a time limit also made it harder so we stuck with that.
After having a lot of discussions about how the game rules could work we decided not to focus on those parts and more on just the smelling/guessing part of the game. The brief is clear on that we don't have to show a complete game and we want to focus making our redesigned part as good as possible.
We tested on more class mates and are happy with the result. Tomorrow we make the powerpoint and get to see what everyone else has been doing.